Showing posts with label VisualAdvocacy. Show all posts
Showing posts with label VisualAdvocacy. Show all posts

Thursday, November 5, 2015

Degree Project

Music is something that has been in the world for centuries. Unifying people, uplifting people and giving people faith. Music is something that is relatable at all ages and can make anyone happy. With the culture today the latest technology has focused on delivering music on a personally level at its finest quality. Leaving the social experience awkward when theres small groups of with different music taste. Creating a interactive platform that utilizes music to help engage people might help this problem.  Music is something that makes people happy ultimately. Which would make it easier for people to engage while using the application.
The application is a interactive social music playlist. That allows people to vote and pick what they want to listen to at any type of social event. The platform will be web base and a phone application synced together. This application will allow people to have complete control over the music they listen to. The app consists of indivual parties that have access to an assortment of songs and genres. That they can then add to the playlist. Where it will undergo a judging process by the party. Then they can either like or deny the next song or continue adding songs. This app is intended to for all audiences and hopes to get people more engaged.

This program has much potential for other contexts as well. It could be linked to online gaming devices through gameplay. Allowing the party in the game to choose on songs through out battling in the game. This can be a simple side feature to any device that allows online game play. It can also be added to other music hubs like apple music, Pandora or spotify. As a feature within there program allowing the parties access to the music selection from either program. This would make it easier for acquiring all genres and music.

Monday, November 2, 2015

Today our group did step 1 of our plan of action and went to Genesis Promise Academy and presented to 5th graders. The kids responded well to the projects and we are excited for future collaborations.
Speakers

Wednesday, October 21, 2015

Monday, September 14, 2015

Questionnaire


Audience definition & characteristics
·      Who are you trying to help?
o   The underrepresented minority youth.
·      Who are you trying to reach?
o   Specifically 7th and 8th graders.
Who are the stakeholders?
·      Internal:
o   The designers
o   Black Overflow
o   STEM
o   Genesis Middle School
·      External:
o   Society
o   Government
o   STEM
Who will be affected positively?
o   Students, Designers, Black Overflow, & Stem
Who will be affected negatively?
o   Those against integration
How are the people related?
o   Those against integration hinder the opportunities for minority population
What are their needs?
o   Education of computer sciences
o   Community building
o   Volunteerism and sponsors
o   How does your idea support (or change) those needs?
o   Our ideas change the needs of minority population by increasing their education level contributing positively to the low statistics of minorities in higher education (specifically in computer technologies).
Who are you communicating this need to?
·      Investors
·      To support our cause
·      Students
·      To encourage education
What is their current level of understanding?
o   Investors
o   They know there is a need for more education programming technologies hence the existing programs and willingness to support
o   Students
o   May not have as high of an understanding for a solution
Where are they on the receptivity scale?
o   Investors/Advocate for the cause
o   Students ready to know
Why do they care?
o   Investors
o   They care about the property of the less fortunate
o   Students
o   Want to better existing conditions
Why aren’t they doing anything already?
o   Students
o   Not as much exposure
o   They feel as if they fall under the radar
o   “black sheep"
What may change their mind and why?
o   Seeing that other minorities can do it and that there are resources available
What influences them and why?
o   Seeing successful young people reaching their goals because it gives them hope and something to look forward to
What is the best way to reach them (their communication environment)?
o   Intimate meetings and discussions
o   Immersion
How do you plan to immerse yourself in your community?
o   Being physically present at the schools and community school meetings
Who are the community leaders and partners?
o   Laura Loyaconol from STEM
o   Keith Brown & Kevin Foster from Genesis Middle School
o   Seft Hunter from CCO
What are your interview questions?
School minority population?
Where do you see us helping out the most?
What can we do?
How are you immersing yourself in the community? (touring the neighborhood? regular meetings with community leaders? conducting focus groups? canvassing the community?)
o   By meeting with community leaders and physically visiting the school
Where are you volunteering?
o   Possibly at the targeted middle school (TBD)
o   Strategy
What is your audience’s current position?
o   TBD from student observation
o   What will nudge or change this (receptivity scale)
o   Positive influence and inspiration
What would change if your project was successful?
o   The amount of minority youth in programing technologies
After discussion with your audience/stakeholders/community leaders, what is the core
problem you seek to address?
How can design and young professionals inspire a younger age to become more?
What resources are needed to address the change?
o   manpower, financial, etc.
o   volunteerism
o   grant money for projected solution
o   hard goods
o   N/A
o   materials to produce for marketing
o   TBD
What resources are available?
o   STEM
o   Genesis Intermediate School
What are avenues to get the resources?
o   TBD
o   Identify your advocacy goal
What pieces of information will have the most impact in reaching that goal?
o   Identify the sources to find this information
How does this concept work in the context of our audience’s needs?
o   Research methods
o   User research: done before or during the design phase.
Infographics
·        Identify your advocacy goal
o   What pieces of information will have the most impact in reaching that goal? - Presentation for those interested in join the program and a Full branding campaign.
o   Identify the sources to find this information. Black Overflow, UMKC, Director of public schools, Seft, Scott Hall, Propaganda 9, Laura.
o   How does this concept work in the context of our audiences needs?   They need information in a easy form of communi

Friday, September 4, 2015

Problem Statement & Question:
How can design encourage young minority students to become educated in programming technologies?
Audience Definition & Characteristics:
Stakeholders: High School minority students who may seek career options in  programing technologies
What social behavior do you want to change?
Looking to change the perception of unrepresented minorities in computer science occupations 
How will you measure the results?

Survey of those interested before and after our solution
During our group meeting we decided that Seft would be the best person to meet up with. We have contacted him and will met sometime next week. Seft has already told us that there are some tech education programs for us to explore and we hope use that in whatever final project we pursue.
Some background research we did come to is that there is are only 3 high schools East of Troost. This seem astounding. Two of those high schools (Northeast and East; Public) are located very Northeast and have high student count and diversity. We plan on targeting those high schools and using high school students as the ones to impact with our cause.

Sunday, August 30, 2015

Problem: Encourage young minority students to become educated in programming technologies. Help: Education system; to allow children to become exposed to a career path that could influence their education decisions later in life Reach: Young minority students in hopes that they spark an interest in coding and go in that career path rather than another dangerous alternative. Stakeholders
Internal: The designers
Black Overflow
External: Society Government CoderDojo KC Affects 
Positive: Minority kids being educated Diversity in higher education Families of the students in the program Neighborhoods in neglect
Negatively: Un-progressive people Needs for Audiences: Education of computer sciences Community building Volunteerism and sponsors Support: Our ideas change the needs of minority population by increasing their education level contributing positively to the low statistics of minorities in higher education (specifically in computer technologies). Communicating: Investors who will support our cause (wip).
Background Research: To get the ball rolling we had a conference call with Alona from Black Overflow to see her visions with her organization and where she sees us making an impact. One of her visions is to, "support the next generation of black students through community outreach and mentorship for underrepresented K-12 students." We are going to take on that branch here in Kansas City starting with high schoolers, giving lectures on the success, impact, and opportunities that programing technology and design can hold. It was a successful initial meeting and we plan to have more and communicate this way with their input and ideas.